Week 7&8: Playtesting
In week 7 and 8 we conducted three playtesting sessions, one with the UofT game design club, one with Ubisoft members, and one with our friends and acquaintances. We made some changes to the game in between the sessions based on the feedback and made a set of changes after the playtesting is done. Main changes are listed below
Tutorial
- Text showing press E to pick up object is displayed longer
- Added text press space to jump when player gets close to the counter
- Added text press I to open inventory after player picks up the first object
Clarity
- Made collectibles bigger and more visible
- Made checkmark in checkbox more visible
Plot
- Added main hall where the story elements are introduced
Levels
- Reduced the number of crystals to collect in the first and second level
- Added more narrow corridors and expanded space of third level
The playtesting report includes a more detailed description of the feedback we got and changes we are making from them. We are still working on fixing the pathfinding issue for the monster where it gets stuck on the bookshelves.
For the next week, we will be finishing the third level and finishing all the changes from the feedback for the Beta release. We will be changing the monster model completely to add animations.
Files
Get Don't Look Away
Don't Look Away
Status | In development |
Author | dontlookaway |
Genre | Survival |
Tags | First-Person, Horror, Singleplayer |
More posts
- Week 9&10 Final BuildApr 09, 2022
- Week 6: AlphaMar 08, 2022
- Week 4&5: Level Prototype and Preparing for AlphaFeb 28, 2022
- Week 3: Design DocumentFeb 14, 2022
- Week 2: Proof of Concept and Game BackgroundFeb 07, 2022
- Week 1: Game Concept and MechanicsJan 29, 2022
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