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Devlog
Week 9&10 Final Build
April 09, 2022
by
dontlookaway
In these weeks, we finished the tech and music build of the game, adding in the third level and final scene, and fixing any bugs existing in the game. A key improvement to the game is the monster path...
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Week 7&8: Playtesting
March 21, 2022
by
dontlookaway
In week 7 and 8 we conducted three playtesting sessions, one with the UofT game design club, one with Ubisoft members, and one with our friends and acquaintances. We made some changes to the game in b...
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Week 6: Alpha
March 08, 2022
by
dontlookaway
In week 6 we worked on the alpha of the game. We completed the first two levels, fixing bugs and updating textures, and uploaded the build to itch.io so that we could get feedback on it during the alp...
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Week 4&5: Level Prototype and Preparing for Alpha
February 28, 2022
by
dontlookaway
In week 4, we worked on the level prototype for the first level of the game, which is the gift shop. We used the level design in the design document and replaced the temporary assets with our own, as...
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Week 3: Design Document
February 14, 2022
by
dontlookaway
This week we finalized some details and completed our design document. The feedback from the design presentation included points such as stick with one monster design, using sound to create tension, h...
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Week 2: Proof of Concept and Game Background
February 07, 2022
by
dontlookaway
This week, we worked on the plot, environment, character designs and level designs of the game in preparation for the Design Document and presentation. During the second game jam last week, we experim...
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Week 1: Game Concept and Mechanics
January 29, 2022
by
dontlookaway
This week, our team was formed and we got together to discuss the concept of the game. Since the original game idea only described the main game mechanic, where the player is chased by a monster which...
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